Salvation's Edge (Raid)
Salvation's Edge is a Raid in Destiny 2, released in the Final Shape expansion on June 7th, 2024. At the Pale Heart of the Traveler, Guardians must face oblivion in one epic confrontation with the Witness and break its hold on the Traveler's Light before it imposes finite salvation in the Final Shape upon all existence.
"Free the Light."
Objectives
- Approach Finality — Discover a way into the monolith and stop the Witness
- Gain Access to the Monolith — Operate the inscrutable machinery to enter the monolith's core
- Enter the Monolith's Core — Find a way to ascend
- Defeat the Herald — Remove the Herald of Finality from your path
- Ascend the Monolith
- Carve A Path
- Ascend the Monolith (cont.)
- See Beyond — Find a path to ascension
- Make Your Final Ascent — Climb to the summit and confront the Witness
- Stop the Final Shape — Free the Traveler's Light and thwart the Witness's plans
Encounters (in order)
- Substratum
- Herald of Finality (boss)
- Repository
- Verity
- The Witness (final boss)
Transcript
Mission Starts.
The Witness: (whispers) Still here. Struggling against the cosmic tides, compared to which you are so… small.
The fireteam progresses further into the Substratum, overlooking a vast pit with looming statues holding up the Monolith.
The Witness: (whispers) We sought an end to suffering — the tyranny of a universe that doesn't feel. The audacity of that frightens you.
The fireteam completes the Substratum encounter, progressing further into Dissipation and approach the Herald of Finality's arena.
The Witness: (whispers) So confused… to find meaning in this pain. Fall upon our knife. Accept stillness… As Riis, as Fundament, as so many before you were ALLOWED to do. We are not bound by logic. We define its shape. We offer salvation from this… futile struggle.
The Guardians eliminate the Herald of Finality and progress through the Warren.
The Witness: (whispers) Illogical obstinance. Pain can be fleeting. It can also be eternal.
The team draws closer to the Repository.
The Witness: (whispers) You fear answers. Fear the truth you claim to seek. Look beyond this dying garden… or rot in entropy. Each child we save from the game, you again force to play. You call us "Winnower." We are not… but the first knife clutched in its hand. Gods forged us both. But they cannot tell the knife what shape to carve.
The Guardians bypass the Repository and escape Verity, progressing up to the Zenith.
The Witness: (whispers) Is this the chaos you so cherish?
The fireteam comes face-to-face with the Witness.
The Witness: One final act of entropy!
Possible damage-phase lines (Witness has a chance to say one of the following after each damage phase):
- You are insignificant.
- Why won't you yield?
- Is that all?
- You made your choice!
- This will be DONE!
- Eons of progress will not be stalled by you.
- We are so close to perfection!
- The Traveler's Light… wanes.
- See how your Traveler gifted you only violence!
- The Final Shape still has a place for you.
- There are no alternatives!
- A Gardener's trough? Traded for a blade?
The following usually plays following a second damage phase:
The Witness: What… what… what is this…
The fireteam critically wounds the Witness.
The Witness: Impossible. We are… We are in control!