Armor

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Armor 3.0 reachability — /armor/calculate
Reachability oracle. Sliders are treated as hard floors (achieved ≥ target). Use the assumption toggles below to control which Armor 3.0 layers the planner is allowed to use. Default armor stats are MW0 (raw drops); flip Masterwork on to evaluate +5 on every piece's three lowest stats.
Assumptions
The planner uses every checked layer. Uncheck a layer to ask: "what can I build without this?"
Target stats
Slider max = max reachable for that stat under the current assumptions + other pinned stats.
Health
/ 200
Melee
/ 200
Grenade
/ 200
Super
/ 200
Class
/ 200
Weapons
/ 200
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